Unity. Rigidbody.AddExplosionForce()
π Rigidbody.AddExplosionForce()
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    public float radius = 5.0f;
    public float power = 10.0f;
    void Start()
    {
        Vector3 explosionPos = transform.position; //νλ° μμΉ
        Collider[] colliders = Physics.OverlapSphere(explosionPos, radius); //νλ° νμ λ°μ μΆ©λ체 κ°μ§
        foreach (Collider hit in colliders)
        {
            Rigidbody rb = hit.GetComponent<Rigidbody>();
            if (rb != null)
                rb.AddExplosionForce(power, explosionPos, radius, 3.0F); //νλ° ν, νλ° μμΉ, νλ° λ°κ²½, μλ‘ μꡬμΉλ ν
        }
    }
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