Unity. C# enum๊ณผ switch ์‚ฌ์šฉ

์ตœ๋Œ€ 1 ๋ถ„ ์†Œ์š”

๐ŸŒŸ enum

enum์€ C#์—์„œ ์‚ฌ์šฉํ•˜๋Š” ์—ด๊ฑฐํ˜• ์ƒ์ˆ˜ ์ง‘ํ•ฉ์ด๋‹ค. ์—ด๊ฑฐํ˜• ๋ฉค๋ฒ„์˜ ์ด๋ฆ„์„ ์ •ํ•  ์ˆ˜ ์žˆ๊ณ , ๊ฐ๊ฐ ์—ฐ๊ฒฐ๋œ ์ƒ์ˆ˜ ๊ฐ’์€ int ํ˜•์‹์„ ๊ฐ€์ง„๋‹ค.

public enum State
{
	Idle,
	Shooting,
	Dead
}

์ด๋Ÿฐ ์‹์œผ๋กœ State๋ผ๋Š” enum์„ ๋งŒ๋“ค๋ฉด Idle=0, Shooting=1, Dead=2 ์ด๋Ÿฐ ์‹์œผ๋กœ ๋‹จ์–ด์™€ ์ƒ์ˆ˜ ๊ฐ’์ด ์—ฐ๊ฒฐ๋œ๋‹ค. ๋ฐฐ์—ด ๊ฐ™์€ ๋Š๋‚Œ?

public enum State
{
	Idle,
	Shooting=4,
	Dead
}

์ด๋ ‡๊ฒŒ ์ค‘๊ฐ„์— ์ƒ์ˆ˜ ๊ฐ’์„ ๋ฐ”๊ฟ”์ค„ ์ˆ˜๋„ ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋ฉด Idle=0, Shooting=4, Dead=5๊ฐ€ ๋œ๋‹ค.

๐ŸŒŸ enum๊ณผ switch

 private enum Dress
    {
        Top, Helmet, Bottom
    }

private void WearingCheck()
    {
        switch (dress)
        {
            case Dress.Top:
                //dress=Dress.Top์ผ ๋•Œ ํ•  ๊ฒƒ
                break;
            case Dress.Bottom:
                //dress=Dress.Bottom์ผ ๋•Œ ํ•  ๊ฒƒ
                break;
            case Dress.Helmet:
                //dress=Dress.Helmet์ผ ๋•Œ ํ•  ๊ฒƒ
                break;
        }

์ด๋Ÿฐ ์‹์œผ๋กœ enum๊ณผ switch๋ฅผ ํ™œ์šฉํ•˜๋ฉด ์ƒ์„ฑ์ด ์ข‹๋‹ค! enum์€ ์ƒ์ˆ˜ ๊ฐ’์„ ์“ฐ๋Š” ๊ฒƒ๋ณด๋‹ค ๋ฉค๋ฒ„ ์ด๋ฆ„์„ ์“ฐ๋Š” ๊ฒŒ ๋” ์•Œ์•„๋ณด๊ธฐ ์‰ฌ์šด ๋“ฏ!

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