Unity. Mathf.SmoothDampAngle()
π Mathf.SmoothDampAngle()
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using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
    public Transform target; //λλ¬νλ €λ μμΉ
    public float smooth = 0.3f; //νμΌμ λμ°©νλ λλ΅μ μΈ μκ°
    public float distance = 5.0f; 
    private float yVelocity = 0.0f; //νμ¬ μλ λ΄μ λ³μ
    void Update() {
        float yAngle = Mathf.SmoothDampAngle(transform.eulerAngles.y, target.eulerAngles.y, ref yVelocity, smooth);
        Vector3 position = target.position;
        position += Quaternion.Euler(0, yAngle, 0) * new Vector3(0, 0, -distance);
        transform.position = position;
        transform.LookAt(target);
    }
}
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SmoothDampAngleμ μΈμλ νμ¬ μμΉκ°, λλ¬νλ €λ μμΉ, νμ¬ μλ, νκ²μ λμ°©νλ μκ°, μ νμ μΌλ‘ μ΅λ μλμ κ²½κ³Ό μκ°μ΄ μλ€. μμ λ€ κ°λ§ μ κ²½μ°λ©΄ λ λ―!
float yAngle = Mathf.SmoothDampAngle(transform.eulerAngles.y, target.eulerAngles.y, ref yVelocity, smooth);μ 보면 transform.eulerAngles.yμμ target.eulerAngles.yμ΄ κ°λλ‘ smooth μκ° λμ λ³κ²½λλ κ±Έ μ μ μλ€! λ°μ μ½λλ μ λͺ¨λ₯΄κ² μ
 
      
    
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