Unity. C# Stack μ•Œμ•„λ³΄κΈ°

μ΅œλŒ€ 1 λΆ„ μ†Œμš”

🌟 Stack

데이터 ꡬ쑰 쀑 ν•˜λ‚˜λ‘œ, μ•Œκ³  μžˆκ² μ§€λ§Œ κ°€μž₯ λ¨Όμ € λ“€μ–΄ 온 데이터가 κ°€μž₯ λ‚˜μ€‘μ— λ‚˜κ°€λŠ” ν˜•μ‹μ΄λ‹€!

🌟 μ‚¬μš©λ²•

Stack<int> stack = new Stack<int>();

void Start()
{
    stack.Push(1);
    stack.Push(5);
    
    int num = stack.Pop(); //맨 μœ„μ˜ 데이터λ₯Ό μ œκ±°ν•˜κ³  λ°˜ν™˜
    int num2 = stack.Peek(); //맨 μœ„μ˜ 데이터λ₯Ό λ°˜ν™˜
}

데이터λ₯Ό κΊΌλ‚Ό λ•Œμ—λŠ” Popκ³Ό Peek λ©”μ†Œλ“œκ°€ μžˆλŠ”λ°, Peek은 데이터λ₯Ό μ œκ±°ν•˜μ§€ μ•Šκ³  λ°˜ν™˜λ§Œ ν•œλ‹€.

νƒœκ·Έ: ,

μΉ΄ν…Œκ³ λ¦¬:

μ—…λ°μ΄νŠΈ:

λŒ“κΈ€λ‚¨κΈ°κΈ°